RSVP using Facebook
Rules & Regulations
Event Calendar
View Event Pictures
Rules & Regulations

 Charity Cup Registration and Tournament Procedures

Dodgeball Rules


• Teams: will consist of at least five members, of which at least two are
female. This requirement is non-negotiable. Two alternates are permitted for each team.
• Dodgeballs: six regulation sized balls

Play Setup and Beginning Play:

• Games begin with all members of both teams standing behind their own
backcourt line and all six dodgeballs lined up on the half court line.
• When the start signal whistle is given, players will run up and attempt to
take hold of a dodgeball but may not attack until moving back into their
own backcourt.
• Once they have touched their own backcourt area, players may use the
whole of their side of the court to attack.

Play Rules:
Thrown dodgeballs are considered live until or if:

• they hit an opposing player
• touch the ground
• hit another dodgeball being held by an opponent
• hit another dodgeball in mid-air
• are caught in mid-air
• are thrown from out of bounds

whereupon they are considered dead. Picking a ball off the ground causes it to become live.

If a player drops a live ball to the ground due to another ball thrown by the opposing team, then this player is eliminated.

During play, players attempt to throw a dodgeball at their opponents so that if this live dodgeball strikes their opponent’s body anywhere below the neck, that opponent will be eliminated.

No elimination takes place if a ball which has hit a player is caught in mid-air before it touches the ground either by the player or his own teammate.

Dodgeballs thrown but caught by an opponent in mid-air before touching the ground result in the player who threw the dodgeball to be eliminated.

Players who are aware of being hit by a live ball are to leave on their own initiative. Disputes that arise concerning elimination are handled by the referee whose decision is final.

Players throwing dodgeballs are not allowed to aim above the shoulders.

Dodgeballs that strike above the shoulders of a player are considered to be dead. The player who threw the ball is given either a warning or a foul.

Fouls result in either elimination, static elimination which does not allow the player to return until the next series, or removal from the tournament.

Repeated incidents involving a specific team or player will increase the likelihood of a foul being called against them.

Players may hold onto a dead ball for no more than ten seconds or else a foul will result.

No team is allowed to have all of the balls for more than five seconds. If a team finds itself with all the balls, they must roll a ball to their opposing team within five seconds or else a penalty will result.

Eliminated players are to form a line in order of elimination (who was eliminated first, second, etc). If one of their teammates still playing catches a live dodgeball, then one of the eliminated players may come back into play – in order of elimination – through the backcourt. This is to be repeated for each live dodgeball caught during play.

Players who move beyond the court boundaries during play are eliminated.

The only exception to leaving the court is chasing a dodgeball to bring back into the court for play. The only way onto the court is through the backcourt line. A player may not leave the court for more than ten seconds, even if chasing a dodgeball, or else he is eliminated.

When all of the players on one team are eliminated, the game is over: the other team with at least one or more members is the winner.

In case of injury, a player must be replaced by a substitute of the same gender.

Games have a time limit of four minutes in length.

If a game runs to the length limit, the team with the most members is the winner.

Referee officials determine play start and stop, as well as any time adjustments due to stops in play.

If there is a tie at the end of the length limit, the game is considered a draw unless the tournament requires play to go into Super Sudden Death Match Action®.

During Super Sudden Death Match Action®, the team of the next player who is eliminated loses the game.

*** Officiating the rules of the game will be one head referee and two line judges. The decisions of the head referee will go into effect immediately when they are announced and will not be reconsidered at a later time. ***

All decisions by the referees are considered final. The organizers of this tournament reserve the right to change any rules, adding or subtracting and will notify all participants in the case of a change